Author: Thomas
Behind the Scenes – Basilisk – Part 2: The Sound
The Sound of a Buried Beast From the moment we started designing the Basilisk, I knew this wasn’t going to be a subtle distortion pedal. It needed to be massive. Not just loud—but swallow-the-stage loud. The kind of sound that shakes venues and raises eyebrows. Something you don’t just hear—you feel, like a myth breaking… Read more
Behind The Scenes – Moschops – Part 3: How It Works
A Choppy Beat with a Smooth Soul Moschops is a tremolo that goes beyond the expected. Built to pulse, swell, and chop with character, it brings movement to your tone in a way that’s deeply musical and expressive. Whether used for subtle motion or bold rhythmic cuts, it adds dimension without ever compromising feel. At… Read more
Behind The Scenes – Moschops – Part 2: The Sound
From Sharp Chops to Subtle Swells At its core, Moschops is about movement — not just rhythm, but feel. It’s a tremolo pedal that doesn’t settle for being a background shimmer. It pulses, chops, blends, and breathes. Whether you want sharp stutters that slice through the mix or subtle motion that shifts like light across… Read more
Behind The Scenes – Mo(s)ghoul – Part 4: The Graphic Design
A Perfect Name Sometimes the pieces fall into place long after you think you’re done. Before we ever settled on its name, the Mo(s)ghoul pedal was already built, tested, and snarling beautifully. The name came later—Mo(s)ghoul—a mix of “MOSFET,” “mogul,” and “ghoul.” At first, it was just a fun contrast that sounded right for a… Read more
Behind the Scenes – Capharnaüm – Part 3: How It Works
Capharnaüm was built to create a massive, layered fuzz sound that stays musical and dynamic, avoiding the sudden gating or cut-off typical of extreme fuzz circuits.By blending two very different gain textures and shaping them carefully after summing, it offers an unusually versatile yet chaotic character. Splitting the chaos. After a buffered input stage, the… Read more
Behind the Scenes – Capharnaüm – Part 2: The Sound
Behind The Scenes: The Capharnaüm Sound is built around the tension between chaos and structure.It delivers a dense, aggressive fuzz that feels alive, unpredictable, and raw — yet somehow manages to stay coherent and musical under your hands. Sizzly and biting. At higher settings, Capharnaüm unleashes a wild, chainsaw-like fuzz with an intense sizzle across… Read more
Behind the Scenes – Capharnaüm – Part 1: The Name
From Fuzz Idea to a Sonic Storm When we first started designing what would become Capharnaüm, the goal was clear: create a fuzz pedal that sounds thick, nasty, and raw, with all the visceral punch of classic stoner fuzz—but modernized. We wanted something that would make Fu Manchu sound sick and heavy, but without the… Read more
Behind the Scenes – Twin Peaks Eiger-Mönch – Part 3: How It Works
Complex Design, Simple Use At its core, the Twin Peaks Eiger-Mönch features a carefully engineered delay circuit. While it offers plenty of sonic depth, its interface remains intuitive and rewarding. We didn’t want to create a pedal with extreme, gimmicky settings that sound great once and then collect dust. Instead, we built something that works… Read more
Behind the Scenes – Twin Peaks Eiger-Mönch – Part 2: The Sound
Echoes Between Peaks The Twin Peaks Eiger-Mönch sound was created to evoke a sense of vastness and movement—like standing between mountains and shouting into the void, only to hear your own voice return with unexpected shape and rhythm. We wanted a delay that didn’t just repeat notes, but told a story with them. One that… Read more
Behind the Scenes – Twin Peaks Eiger-Mönch – Part 1: The Name
Echoes, Mountains, and Mystery Every pedal we design starts with a feeling. With the Twin Peaks Eiger-Mönch, it began as a fascination with space and time — not the outer kind, but the kind that happens when a sound travels, bounces, shifts, and returns changed. At first, it was just a dual delay idea. But… Read more